Batman Arkham Knight Terminal Velocity Predator Challenge trophy guide walkthrough
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★Batman Arkham Knight includes the following trophies ★
***********TROPHY LISTS CONTAIN SPOILERS*************
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A Battle Within
Fight for your sanity.
A Heart Broken in Two
Secure the secret base.
Absolution
Achieve 69 Stars in AR Challenges.
Angel in the Dark
Complete the trials and prove you are a worthy successor.
As the Crow Flies
Escape from ACE Chemicals.
Be Not Afraid
Win the war for Gotham.
Beautiful Boy
Destroy the second weapons cache in Gotham City.
A Leap of Faith
Complete 8 different jumps over 100 meters.
Blind Love
Destroy the third weapons cache in Gotham City.
Blunt Trauma
Perform every type of predator takedown.
Brotherhood of the Fist
Return of the Dynamic Duo.
City of Fear
Defend the assault on your ally’s fortress.
Cold World
Destroy the first weapons cache in Gotham City.
Creature of the Night
Freedom of the city.
Cycle of Violence
Use 100 Quick Gadgets while in free flow combat.
Dark Allegiances
Apprehend Scarecrow’s senior commander.
Dark Wings Fly Away in Fear
What is the Cloudburst?
Days of Fire
Extinguish the fires in Gotham City.
Brutality 101
Perform 15 different combat moves in one FreeFlow.
Death and Glory
Take out 20 thugs with fear takedowns.
Death by Design
Obtain a key by completing the seventh Riddler trial.
Death of Innocents
Rescue station 17 fire crew.
Double Jeopardy
Face off with an old friend.
Savage Metal
Smash 10 militia transport vehicles off the road without using the immobilizer.
Fear of Faith
Rescue the ACE Chemical workers.
Fear of Success
Survive Scarecrow’s ambush.
Fortunate Son
Achieve 46 Stars in AR Challenges.
Gates of Gotham
Destroy all of the militia watchtowers.
Gotham After Midnight
Glide for 200 meters while less than 10 meters from the ground.
Gotham Underground
Defuse all of the militia explosive ordinance in Gotham City.
Jekyll & Hyde
Stop the bank heist on Miagani Island and lock up the master mind in GCPD.
Journey into Knight
Even The Odds.
Judgment Day
Win the rumble down under.
Knightfall
Initiate Knightfall Protocol.
Lethal Pursuits
Obtain a key by completing the ninth Riddler trial.
Living Hell
Interrogate the Militia APC Driver.
The Monster Machine
Track down and apprehend the serial killer.
Master of Fear
Wayne vs Crane.
Nine Lives
Obtain a key by completing the last Riddler trial.
No Man’s Land
Restore power to the bridges of Gotham City.
Pieces of the Puzzle
Obtain a key by completing the second Riddler trial.
Practice Run
Destroy the fourth weapons cache in Gotham City.
Riddle Me That
Lock up the Riddler in GCPD.
Riddler on the Rampage
Obtain a key by completing the fourth Riddler trial.
The Cat and the Bat
Obtain a key by completing the third Riddler trial.
Dirty Tricks
Achieve 3 minutes of drifting time in the Batmobile.
Scar of the Bat
Cure the doctor.
Seduction of the Gun
Achieve 50 critical shots on light tanks.
Sins of Youth
Achieve 23 Stars in AR Challenges.
Strange Deadfellows
Deploy the Cloudburst countermeasures.
Streets of Gotham
Destroy all of the militia checkpoints.
The Burning Question
Obtain a key by completing the fifth Riddler trial.
The Cult
Save the sacrificial victim and lock up the executioner in GCPD.
The Frequency of Fear
Scan Gotham City to pinpoint Scarecrow’s location.
The Long Halloween
Wayne vs Crane in New Story +
The Primal Riddle
Obtain a key by completing the sixth Riddler trial.
The Real Deal
Takedown 20 moving cars without using the Batmobile.
The Riddle Factory
Obtain a key by completing the eighth Riddler trial.
Point of Impact
Perform 5 perfect shots in a row with the Vulcan Gun without taking damage.
The Road Home
Destroy all of the militia APC’s.
The Road to Hell
Successfully complete the first Riddler trial.
Run Through the Jungle
Fly under 3 main bridges between the islands in one continuous glide.
Touch of Death
Apprehend the weapons dealer and lock him up in GCPD.
Trail of Fear
Lock up your first Supervillain in GCPD.
Two Faces of Fear!
Stop the bank heist on Bleake Island.
Two Sides of the Same Coin!
Stop the bank heist on Founders’ Island.
Choice of Weapons
Use all five Batmobile weapons successfully in one tank battle.
Who Rules The Night
Batman vs the Arkham Knight.
With a Vengeance!
Take on the heavy artillery reinforcements.
First
Hi
Unintentional Pun 50secs in to the video
Is this worth the 60 bucks?????
Hey Brian, it’s Morpheus from your streams. Great video man.
How do I unlock this? I know I need an environmental takedown a brute enemy
but I’ve completed the story and most side missions , can I do it in
another ar challenge?
Awesome video I struggled with the wooden wall take takedown thank you
What is a inviormentl takedown
You’ve got some weird way of saying velocity.
Dude, you’re literally the best. I couldn’t get this one.
I’ve already completed the story and every side mission, is there any way
to kill a brute with an environmental takedown after the game?
Seriously, that butt rock intro has to go.
i cant do this either but i dont see how completing the game will effect
and environmental takedown lol
ignore that i figured it out, for those struggling wait till the brute
turns blue near the box then hit x and a together for xbox and x and square
for playstation
Thanks, this really helped a lot. Did it first time no problems real quick
after watching this.
If you time it right you can do the multi takedown and the environmental in
the same 5 seconds of each other and just tally everyone off til the hacked
tool one.
Alright, dude this isnt helpful for everyone
At the beginnng follow the minigunners route and he’ll walk right past an
environmental object and you can take him down right off the bat from there
Thank you very much I got platinum from this video
This really helped thanks.
Good video, this really helped.
There are also electric boxes all over this map. So you can also lure the
brute to one of those to get it as well.It’s easeir IMO.
Damn, it only took you 4 minutes to do this? It took me over 30 minutes!
Mainly because I had some trouble trying to position the minigunner near
the environment takedown area and also positioning the other militia near
the wooden wall
Hey, man. You’ve got a nice way about you, and I always appreciate people
making vids to help others, so I hope you do well. But since you’re doing
tips, I thought I should point out an omission here.
You’ve probably since discovered this, and perhaps even made an amended
video, but you can maneuver the mini-gunner into position; especially in
straight lines, by sabotaging his weapon and initiating combat, you then
direct him toward the environmental element with your own movement. Cape
stun & ultra cape stun can also move him around.
Cheers.
Thanks for the tip.
I’ve tried so many times and no matter what I do the guys won’t go In front
of the weak wall
It doesnt register for me the wooden takedown, the star doesnt show up like
in this video.
I Use the power junction about 5 feet away on the wall from where you did
it. It easier to get him closer.
Thanks for the video it really helped me out a lot,i am definitely going to
subscribe